Category: Design
-
Views and Entrances
Forever ago I started several series, one of doors, one of windows, and one of locks. Each one was left in various stages of completion, or maybe I should say size. I’m going back to them now for at least a little while or at least long enough to add to them. I’m not sure that its something that ever needs to be finished. Like playing through Ninja Gaiden, I’ll just put it on pause whenever my fingers start to bleed. The series of locks were the most cohesive of the three series, but I’m realizing that they were all related. The window concept was a literal framing of shots, a way to restrict the viewer. The doors and locks support this theme of restriction. So, restriction is my new broader focus and will allow me to rationalize the continuance and combination of these ideas. (At least I’m not taking photos of brown paper bags.)
-
Inspiration on the Side
This post from Smashing Magazine really inspired me and in more ways than one.
For starters it really made me want one of these cute little programmable Nabaztag rabbits. They accept anything that can be delivered via a http push, so the coding/custom options are almost limitless. The premise is that these cute little creatures can interact with a set rfid tags which can be applied to everyday objects. For example, it can keep track of how many times you wore an outfit, read RSS feeds, and send out emails from your keys. Oh, and did I mention how cute it is? It lights up, plays music, and moves its ears around!
Beside the cute factor, this little guy provides the perfect excuse to learn new coding skills or be innovative with old ones, which is the real focus of the article from Smashing. It’s far too easy to get sucked into the never ending stack of projects at work and the countless side projects sitting at home and forget to do something fun. Now that good old Catholic guilt (thanks high school) can still be assuaged while I’m having fun, because I can learn new stuff at the same time. I know it might sound a little cheesy, but I really do miss doing fun little projects. That’s how I learned all this stuff in the first place. For now, though, it’s back to work…
-
This Isn’t Vietnam
All design follows a set of rules (grids, golden ratios, balance, etc.) and every good designer knows how to keep them and when to break them. What amazes me about design though is that one can follow all of the rules exactly and still have a mediocre design. These designs pass and they get all of us through those moments of designer block and impending deadlines, but we know they’re not great. There’s something living in a great design, something that makes the rules fade away. I don’t know exactly what to call this. Creativity? Inspiration? Talent? Luck?
I often feel like the rules are an exercise that gets me there, while occasionally I nail it the first time. More often than not I have to work through all of my bad ideas before I have a great one. Still, I love the process. I love working through a design problem.